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Родился:
05.02.1979 (46 лет)
Пол: Мужской
Место жительства: Витебск
C++ Программист
91 300 RUR
Профессиональный опыт и навыки
"IG Soft" (Sofia, Bulgaria)Senior Software Engineer
June 2011 – March 2012 (8 months)
*Game Development, Product Support (NDA-topic)
"BelHard Development" (Minsk, Belarus)
Senior Software Engineer
February 2010 – January 2011 (1 year)
*Game Development: Cross-platform game framework for iOS/Android/Windows
"Epam Systems" (Minsk, Belarus)
Software Engineer
EPAM Systems
January 2007 – August 2008 (1 year 8 months)
*Printer Driver Development (Intel C/C++ Compiler + MS Visual Studio 2005 + MS DDK 2000);
*Database Engine Optimization (C/C++ Source Code port: Windows 32bit to Linux 64 bit);
*ActiveX component development (document processing);
"IBA (IBM partner)" (Minsk, Belarus)
Software Engineer
January 2004 – September 2006 (2 years 9 months)
*Game Development: Architecture of Framework, Math Libraries, Audio Engine & Tools, Game
Developers Tools, 3D Studio MAX exporter plug-in;
*C/C++ Compilers: Intel C/C++ Compiler (Win32/XBOX), Microsoft Visual Studio C/C++ 2003;
*SCM: Perforce, SVN;
"Miraplacid Software, Inc." (Minsk, Belarus)
Senior Software Engineer
March 2001 – February 2004 (3 years)
*
Image Printer Driver Development (MS DDK 98/2000 + MS Visual Studio 2002 + MS Visual Studio
1.5x );
*Text Printer Driver Development (MS DDK 98/2000 + MS Visual Studio 2002 + MS Visual Studio
1.5x);
*Custom Printer Driver Development (for Fujitsu, DELL);
"BelarusBank" (Belarus, Vitebsk)
Senior Software Engineer
September 1998 – May 1999 (9 months)
*Tools for Backup System (Novel Network)
Основное образование
Витебский Государственный Технологический Университет (2000)
Знания и навыки
over 10 years software & game marketing experience;
Programming Languages: C (10 years), C++ (9 years);
Platforms: Microsoft Windows, Linux, FreeBSD (Unix), Apple iOS, Apple OS X, Google Android;
C/C+ Compilers:
* Microsoft Visual C/C++ 1.5x - 2013 (Windows, Windows Phone, XBox);
* Intel C/C++ Compiler 4.x-13.x (Windows, XBox, Android);
* nVidia CUDA C/C++ 5.0+ (nvcc: Windows, OS X);
* LLVM/Clang 2.9+ (iOS, OS X, FreeBSD);
* GCC 3.x+ (Android, Linux, Win32);
Operating Systems:
* Microsoft Windows 3.11, 95, 98, ME, NT4, 2000, XP, 2003, Vista, 7, 8, 8.1;
* Linux Ubuntu 10.10+;
* Linux Fedora 13+;
* FreeBSD 9.0+ (PC-BSD, DesktopBSD)
* Apple OS X 10.6+;
* Google Android 3.2+;
* Apple iOS 5.0+;
Graphics Programming: DirectX SDK 3.0+ (Direct3D/DirectDraw), OpenGL ES, OpenGL;
Audio Programming:DirectSound, XAudio, OpenAL, EAX2, Xiph (OGG), Steinberg VST SDK;
Physics Programming: Bullet Physics Library, Newton Game Dynamics, GALib;
Autodesk Programming: Autodesk 3D Studio MAX SDK 3.0-2014, Autodesk Beast 2013;
Math: STL-like algorithms, Vector (dot/cross/normal), Quaternion, Matrix, Plane, Frustum, etc.;
Static Program Analysis: Lint;
Performance Analyzers (profiling): Intel VTune, AMD CodeAnalyst, PIX for Windows, PIX for
XBox, GLES, etc.;
SCM: Perforce, VSS, CVS, SVN, TFS, GIT;
Build Tools: gnumake, nmake, bjam, cmake, kjam, etc.;
IDE: Source Insight, Microsoft Visual Studio IDE, Apple Xcode IDE, Sublime Text,etc.;
Assembler (ISA): x86
Windows specific: Windows Platform SDK 5.0+, DirectX SDK 3.0+, MS DDK 98/2000;
Android specific: Android NDK, Android SDK, NVIDIA Tegra Development Pack, Intel C++ Compiler
for Android, PowerVR SDK 3.x for Android;
Apple iOS specific: iOS SDK 5.0+ (Xcode 3.x+), PowerVR SDK 3.x+ for iOS;
Windows Phone specific: Windows Phone SDK 8;
OS X specific: OS X SDK 10.8+, PowerVR SDK 3.x+ for OS X, Command Line Tools for Xcode;
Programming Languages: C (10 years), C++ (9 years);
Platforms: Microsoft Windows, Linux, FreeBSD (Unix), Apple iOS, Apple OS X, Google Android;
C/C+ Compilers:
* Microsoft Visual C/C++ 1.5x - 2013 (Windows, Windows Phone, XBox);
* Intel C/C++ Compiler 4.x-13.x (Windows, XBox, Android);
* nVidia CUDA C/C++ 5.0+ (nvcc: Windows, OS X);
* LLVM/Clang 2.9+ (iOS, OS X, FreeBSD);
* GCC 3.x+ (Android, Linux, Win32);
Operating Systems:
* Microsoft Windows 3.11, 95, 98, ME, NT4, 2000, XP, 2003, Vista, 7, 8, 8.1;
* Linux Ubuntu 10.10+;
* Linux Fedora 13+;
* FreeBSD 9.0+ (PC-BSD, DesktopBSD)
* Apple OS X 10.6+;
* Google Android 3.2+;
* Apple iOS 5.0+;
Graphics Programming: DirectX SDK 3.0+ (Direct3D/DirectDraw), OpenGL ES, OpenGL;
Audio Programming:DirectSound, XAudio, OpenAL, EAX2, Xiph (OGG), Steinberg VST SDK;
Physics Programming: Bullet Physics Library, Newton Game Dynamics, GALib;
Autodesk Programming: Autodesk 3D Studio MAX SDK 3.0-2014, Autodesk Beast 2013;
Math: STL-like algorithms, Vector (dot/cross/normal), Quaternion, Matrix, Plane, Frustum, etc.;
Static Program Analysis: Lint;
Performance Analyzers (profiling): Intel VTune, AMD CodeAnalyst, PIX for Windows, PIX for
XBox, GLES, etc.;
SCM: Perforce, VSS, CVS, SVN, TFS, GIT;
Build Tools: gnumake, nmake, bjam, cmake, kjam, etc.;
IDE: Source Insight, Microsoft Visual Studio IDE, Apple Xcode IDE, Sublime Text,etc.;
Assembler (ISA): x86
Windows specific: Windows Platform SDK 5.0+, DirectX SDK 3.0+, MS DDK 98/2000;
Android specific: Android NDK, Android SDK, NVIDIA Tegra Development Pack, Intel C++ Compiler
for Android, PowerVR SDK 3.x for Android;
Apple iOS specific: iOS SDK 5.0+ (Xcode 3.x+), PowerVR SDK 3.x+ for iOS;
Windows Phone specific: Windows Phone SDK 8;
OS X specific: OS X SDK 10.8+, PowerVR SDK 3.x+ for OS X, Command Line Tools for Xcode;
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